Monday, June 10, 2013

Developer blog: 06.10.13

Revision: 23

Still going back through and fixing some issues - things that did not make sense, things that were missing, fixing content errors and working with the presentation. One idea that I toyed with which is actually really fun is adding in certain elements found in certain adventure games - namely getting killed in a variety of terrible and nasty ways. So far there is only one event, an NPC who will not let you into his house so you can ransack it. He has a scattergun(think blunderbuss) and blows the player away for too many attempts to get in.

The idea definitely has it's appeal, and certainly will make things more interactive and interesting. The only thing that I am concerned about is that players might die at a really inconvenient point because they weren't expecting it, so I'm now looking into instituting an automatic checkpoint system.

If it can't be done, then I will probably do the deaths anyways - because I can. I'll just have to find a way to be somewhat fair about it, maybe have a death character give the player the option of "going back" a limited number of times in case they didn't save the game.

That actually sounds like a good idea. I think I'll do it.

And after that I'm done futzing with the system for awhile - Must make content instead of poking at fiddly bits! RARRR!

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