Revision: 17
Still working to stifle my perfectionist instincts. I keep wanting to change the system, change the art out, change the music out... It's very difficult to remember that these are all placeholders, and that I simply need to use what's there until I have a finished product. THEN I can replace the art and music and so on and so forth.
Looking at finishing up Chapter 1 tomorrow and starting on Chapter 2. I'm going to estimate that C1 has anywhere from 15 to 60 minutes of gameplay depending on how fast the player rushes it.
Right now I'm of two opinions on the idea of combat. Make it minimal and reward exploration, or make it really grindy - like Monster Hunter grindy. As sort of a compromise I've got a lot of events that award XP just for finding them and monsters that award VERY small amounts of XP.
Money wise, the monsters don't drop any. Think about it: what the hell does a wandering monster need with gold pieces or human weapons and armor and artifacts? Absolutely nothing, that's what. Money is made by harvesting the body parts and fluids and taking them to a special buyer for them in town.
It can also be made via exploration and questing.
While I initially wrote the main character as well-meaning but sarcastic, he's coming off as an outright bastard - and it's pretty fantastic. I figure if I'm laughing at my own dialogue and events after seeing it a dozen times it's probably good.
Armor and weapons are fairly pricey, that way each step up seems like a real achievement and a major upgrade. I'm considering having only a very tiny handful of equipment available for each character throughout the game, with certain locations or vendors having certain things. So in this village there's a guy that makes great magic staffs, in that one is a good blacksmith etc...
Initially I had a shamanic priest/thief character planned, but he's just really boring. I'm replacing him with a homicidal glass cannon fairy/mage/thief.
Char's introductory chapter is up next. I already prototyped this earlier so I basically know how it's going to go, but now I've had time to learn the system a bit better so the whole thing will be way cooler.
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