Saturday, June 8, 2013

Developer blog: 06.08.13

Revisions: 19

After testing the first section, eliminating some bugs and adding some missing functionality chapter 1 is finally finished. After some serious consideration, the idea of a combination exploration/combat system is the one that is going to be adopted, with EXP rewarded from both sources. Monsters still require harvesting parts and selling them, a lot of dialogue was cleaned up(not sanitized!)- and a really cool new feature was added:

Each area now has a level cap. Once that cap is exceeded, the game ceases to offer random encounters in that area. For those that like to grind though fear not - there is now a bait item that forces random encounters.

An idea I'm toying with is to create pure exploration locations that are simply there, but to have them interact differently with certain items. For example, maybe the bait would attract something really horrible and evil instead of a random encounter, maybe a skill could be learned.

Another idea is to have a score which is affected by side quests you have done, accomplishments you have completed, secrets you have found and exploration you've done. This score would later on be used to push the game to a harder but more rewarding level and to determine the availability of certain skills and items from various NPCs.

Play time for Chapter 1 at this point is 20 to 70 minutes, depending on how much the player skips and rushes. Pretty reasonable.

Plans are being written out for growing your own town. The results will be... entertaining >)

Next up is the Succubus' solo chapter, which is going to be super fun.

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